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 The Newest Remere Map Editor.. For 8.1 and 8.0 works for both

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Bleach
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PostSubject: The Newest Remere Map Editor.. For 8.1 and 8.0 works for both   Sat Apr 12, 2008 1:08 pm

Hi ,
Im going to release the RME map editor for 8.0 and for 8.1 it works for both ..
link to download it Arrow http://sourceforge.net/project/platf...roup_id=212916
All credits go to Remere Not To Me What a Face Have fun with the editor
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Milosovitch
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PostSubject: Re: The Newest Remere Map Editor.. For 8.1 and 8.0 works for both   Sun Apr 13, 2008 4:20 pm

Please dont post this kind of threads just for posts...
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Bleach
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PostSubject: Re: The Newest Remere Map Editor.. For 8.1 and 8.0 works for both   Mon Apr 14, 2008 9:24 am

OMG..
Im giving the RME map editor to who needs it ..
( if u think its spamming
Im Sorry .)
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Fron
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PostSubject: Re: The Newest Remere Map Editor.. For 8.1 and 8.0 works for both   Thu Apr 17, 2008 12:11 pm

@Milo,

I think it's really good that he just post tools, whether he do it for the posts or not because remember when you'll delete your RME and hey, it'll pop up in your head you've seen it here Smile

@Bleach,

Great program, great post. thankyou Smile
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Survivor
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PostSubject: Re: The Newest Remere Map Editor.. For 8.1 and 8.0 works for both   Tue Apr 29, 2008 9:58 am

maybe people would like it if you add the features? or adding his post, because his post is more clear..
This:

v1.0.3a

  • Installer now available for windows
  • Dockable windows added
  • Window size and layout is saved between sessions
  • Bug with spawns not loading when on another volume than the working directory fixed
  • Improvments to materials, including some user-made extensions.
  • Special items (459, 460) are now hidden when taking screenshots
  • House exits are hidden when "show houses" is unchecked
  • Top order now works correctly for items (items display in-editor as ingame)
  • RAW brushes now works like in SimOne's editor (doesn't allow more than 1 item with toporder 2 on a tile), can be configured in settings
  • Fixed bug with minimap colors (when exporting)
  • Optmizations to map saving, should be up to 5 times faster!
  • Fixed crash bugs with not having a version loaded.
  • Wall items are now placed in the proper order on a tile (Mainly relevant to trails, which will now be ABOVE rocks)
  • Fixed some strange options in dialogs & reduced the amount of errors when not loading any version.
  • Configuration file can now be stored locally instead of in the registry under Windows. Create an empty rme.cfg file in the installation directory and the editor will save settings there from then on.


v1.0.2a:

  • Numerous bugfixes
  • Minimap window added
  • "Randomize map" & "Randomize selection" no longer removes aid/uid
  • If a creature is outside the spawn radius when loaded, a new spawn will be created
  • Editor now supports both 8.1 & 8.0, you can switch using the Map Properties menu
  • You can now switch the function of the center and right mouse buttons
  • Improvements to materials, added jungle doodads, included some of Dark Master's & Devil Boy's extensions...
  • Added an "untouchable" classification for walls, these will not be re-randomized
  • When removing a door the tile below will now be "wallized".
  • "Others" and "NPCs" tilesets will now always display
  • Item 459 & 460 renders correctly now.
  • Fixed a crashbug with "Select Creature"
  • The House Palette sizebar now works correctly.
  • Most doodad brushes will now not place themselves on one tile two times, you can overrule this behaviour by holding down ALT or change on_duplicate in the materials file
  • You can now "replace draw" with ground brushes, hold down ALT and drag, you will only replace tiles of the same type as the one you started drawing on.

1.0.1b

  • Stackables are now placed with default count 1, not 255
  • You can no longer give runes more than 250 charges
  • Less warnings when loading 8.1 files
  • Editor does not crash when extension directory is unavailable
  • Source updated to work with x64 (Thanks mips_act)


1.0.1a

  • Materials Extensions are now available!
  • New file structure
  • You can inverse mouse movement in the settings menu
  • You can now change brushsize using ALT+mousewheel or '[' and ']'
  • Alternate keyboard shortcuts for some stuff
  • A floor menu
  • Editor will now create screenshot directory if it doesn't exist
  • Improvments to load bar
  • You can now rotate items using the right-click menu.
  • Editor will now properly warn for non-8.0 .dat/.spr
  • Brushes that are not in the palette will no longer display as choices when right clicking
  • README & COPYING are now .txt files so they're easier to read
  • Jump to item will now scroll to the selected item (Credits to SimOne Smile
  • Cleaned up materials loading code
  • Turning on/off autobordering is now only A, not CTRL+A
  • Better about dialog
  • The OK button in the "Jump to item" dialog now actually works
  • Screenshot directory is now created if it doesn't exist
  • The editor will no longer save incorrect -spawn & -house files for newly-created maps
  • Better display of warnings from the materials file
  • Jump to item now doesn't just end up in the creature palette
  • Brushes that are not displayed in the palette are no longer available as options when right-clicking
  • The editor will no longer ask about saving automaticly created maps

well, it is your thread, but it was just an idea Wink

yours,
SuRv1vOr
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Heer Karel
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PostSubject: Re: The Newest Remere Map Editor.. For 8.1 and 8.0 works for both   Fri May 16, 2008 4:43 pm

could you post the newest update?
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