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		<title>Tutorials</title>
		<link>http://mappershell.darkbb.com/tutorials-f9/-t1.htm</link>
		<description>Release/check out the latest tutorials about mapping</description>
		<lastBuildDate>Mon, 26 May 2008 16:32:26 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Tutorials</title>
			<url>http://illiweb.com/fa/xand/logo.gif</url>
			<link>http://mappershell.darkbb.com/tutorials-f9/-t1.htm</link>
		</image>
		<item>
			<title>[Basic] Nature</title>
			<link>http://mappershell.darkbb.com/tutorials-f9/basic-nature-t227.htm</link>
			<dc:creator>Heer Karel</dc:creator>
			<description>Hello, today I'll try to teach and tell you something about the always boring nature . So let's get started, first of all you place some grass (id 4526 for those who use SimOne, RME is just the terrain palette>nature).

Alright, now we got some grass, I'll list what you'll need to add to it for your forest:

- Bushes

- Trees nature

SimOne: 2700-2708 and 2711/2712  </description>
			<category>Tutorials</category>
			<pubDate>Mon, 26 May 2008 16:32:26 GMT</pubDate>
			<comments>http://mappershell.darkbb.com/tutorials-f9/basic-nature-t227.htm#1823</comments>
			<guid>http://mappershell.darkbb.com/tutorials-f9/basic-nature-t227.htm</guid>
		</item>
		<item>
			<title>[basics+Intermediate] Cavemapping</title>
			<link>http://mappershell.darkbb.com/tutorials-f9/basicsintermediate-cavemapping-t4.htm</link>
			<dc:creator>Milosovitch</dc:creator>
			<description>Cave mapping tutorial by Milosovitch

note: If u need ids of everything I say just press J and the id!



original tutorial 

http://otfans.net/showthread.php?t=112137



Basics:

Well first to learn u is the basics of a cave



IDs of the walls I used : 

360, 356, 361, 359, 362, 357, 363 and 358





This is how they go against eachother





This is how they look against eachother 





Basics part 2:

Then we do the same as above but a little more advanced



IDs of the walls I used : 360,  ...</description>
			<category>Tutorials</category>
			<pubDate>Fri, 04 Apr 2008 09:35:05 GMT</pubDate>
			<comments>http://mappershell.darkbb.com/tutorials-f9/basicsintermediate-cavemapping-t4.htm#5</comments>
			<guid>http://mappershell.darkbb.com/tutorials-f9/basicsintermediate-cavemapping-t4.htm</guid>
		</item>
		<item>
			<title>[ Basic ] mountain patch</title>
			<link>http://mappershell.darkbb.com/tutorials-f9/basic-mountain-patch-t223.htm</link>
			<dc:creator>Milosovitch</dc:creator>
			<description>Hello today we're going to learn how to make a simple mountain patch

This always give's a nice feeling to some nature!

Somthing like this :





Step 1:

First just start off with some grass

Then take the mountain top ground groundbrush ( RME ) 

or ID 4405- 4421 ( SIMONE )

and make a small patch

( If you use SIMONE you must border the mountain top ground )





Step 2:

Place 3 rocks on it, 2 big ones and 1 small

Also place some small rocks   debris around the patch







Step  ...</description>
			<category>Tutorials</category>
			<pubDate>Sun, 25 May 2008 19:08:44 GMT</pubDate>
			<comments>http://mappershell.darkbb.com/tutorials-f9/basic-mountain-patch-t223.htm#1750</comments>
			<guid>http://mappershell.darkbb.com/tutorials-f9/basic-mountain-patch-t223.htm</guid>
		</item>
		<item>
			<title>[How to;basic;mapping] The ultimate mapping tutorial.</title>
			<link>http://mappershell.darkbb.com/tutorials-f9/how-tobasicmapping-the-ultimate-mapping-tutorial-t128.htm</link>
			<dc:creator>Heer Karel</dc:creator>
			<description>Hello mappers, newbs, not mappers and other persons viewing this thread.



I'll be going to explain you how to create a rpg map. Yes, you heard me correct, I'll be explaining you every aspect and how to create that to get you a proper and playable map. Since this will take some time to write, I suggest you not to post 'You didn't add this', because everything will be added later. I will explain everything in chapters, which will be the following:

Chapter I

- Choices

- Your map editor

-  ...</description>
			<category>Tutorials</category>
			<pubDate>Fri, 16 May 2008 12:08:08 GMT</pubDate>
			<comments>http://mappershell.darkbb.com/tutorials-f9/how-tobasicmapping-the-ultimate-mapping-tutorial-t128.htm#829</comments>
			<guid>http://mappershell.darkbb.com/tutorials-f9/how-tobasicmapping-the-ultimate-mapping-tutorial-t128.htm</guid>
		</item>
		<item>
			<title>[Basics] 8.1 Cave Entrance use by GriZzm0</title>
			<link>http://mappershell.darkbb.com/tutorials-f9/basics-81-cave-entrance-use-by-grizzm0-t130.htm</link>
			<dc:creator>Survivor</dc:creator>
			<description>::-- All credits to GriZzm0 from OTFans! --::



I saw this thread a while ago where someone asked how the new cave entrances in 8.1 worked. Today I needed those myself and decided to find out how they work, so here we go. 



1. First we'll need to add a floor changing tile (the invisible floor change tile (ID: 459)





2. Then we'll add our entrance. Note that this item is walkable and will change floor as we got a floor changing tile below it. (ID: 8202, 8203, 8210, 8211, 8212 or 8213)





3.  ...</description>
			<category>Tutorials</category>
			<pubDate>Fri, 16 May 2008 12:22:15 GMT</pubDate>
			<comments>http://mappershell.darkbb.com/tutorials-f9/basics-81-cave-entrance-use-by-grizzm0-t130.htm#840</comments>
			<guid>http://mappershell.darkbb.com/tutorials-f9/basics-81-cave-entrance-use-by-grizzm0-t130.htm</guid>
		</item>
		<item>
			<title>[How to] Make a good rpg city?</title>
			<link>http://mappershell.darkbb.com/tutorials-f9/how-to-make-a-good-rpg-city-t129.htm</link>
			<dc:creator>Heer Karel</dc:creator>
			<description>Dear mappers and other persons who don't map, but read this tutorial. Let's get started.



We have probably all played an ot once, where the city was flat, had 40 sqm squary houses, had boring deco, and only had the buildings which are strictly needed (shops, houses, depot and a temple). This means it's not a very good rpg city, and I can't find a tutorial for it, so I'll start one here.

This tutorial contains 3 chapters:

- Important buildings

- Houses and shops

- Other buildings



So we  ...</description>
			<category>Tutorials</category>
			<pubDate>Fri, 16 May 2008 12:17:47 GMT</pubDate>
			<comments>http://mappershell.darkbb.com/tutorials-f9/how-to-make-a-good-rpg-city-t129.htm#837</comments>
			<guid>http://mappershell.darkbb.com/tutorials-f9/how-to-make-a-good-rpg-city-t129.htm</guid>
		</item>
		<item>
			<title>[Advanced] Mountain Mapping tutorial By MMB</title>
			<link>http://mappershell.darkbb.com/tutorials-f9/advanced-mountain-mapping-tutorial-by-mmb-t8.htm</link>
			<dc:creator>Flamo</dc:creator>
			<description>I will paste this very imporant tut here from OTfans Your ya guys to enjoy! Here it is:



ello



I

know this is wrong section, but I thought at least a few guys could see

it before it's moved to the tutorial section and forever lost. I ask

any moderator who sees this to keep it in the mapping-section where it

will help 95% more people than it would in the tutorial section.









You

have probably come here in order to learn mountain making from the

basics. And that's good, for  ...</description>
			<category>Tutorials</category>
			<pubDate>Fri, 04 Apr 2008 16:43:16 GMT</pubDate>
			<comments>http://mappershell.darkbb.com/tutorials-f9/advanced-mountain-mapping-tutorial-by-mmb-t8.htm#17</comments>
			<guid>http://mappershell.darkbb.com/tutorials-f9/advanced-mountain-mapping-tutorial-by-mmb-t8.htm</guid>
		</item>
		<item>
			<title>[Advanced] Mapping for RPG and not for showoff. By MmB.</title>
			<link>http://mappershell.darkbb.com/tutorials-f9/advanced-mapping-for-rpg-and-not-for-showoff-by-mmb-t25.htm</link>
			<dc:creator>Survivor</dc:creator>
			<description>Hi,

I had to copy this tutorial because this is the best tutorial at OTfans IMO. This tutorial changed my mapping style, it really helped me. I think it will help some mappers around here too.





:::: ALL CREDTIS TO MmB [Mannen med brillorna] ::::





"It's not all about details." 

Silent Reaper.

Words. If one is interested in making a functional and playable map, that is. I am going to take the subject further for those who wants to know more about the difference between making maps for  ...</description>
			<category>Tutorials</category>
			<pubDate>Thu, 10 Apr 2008 21:11:54 GMT</pubDate>
			<comments>http://mappershell.darkbb.com/tutorials-f9/advanced-mapping-for-rpg-and-not-for-showoff-by-mmb-t25.htm#49</comments>
			<guid>http://mappershell.darkbb.com/tutorials-f9/advanced-mapping-for-rpg-and-not-for-showoff-by-mmb-t25.htm</guid>
		</item>
		<item>
			<title>[Intermediate] How to plan a Depot !!</title>
			<link>http://mappershell.darkbb.com/tutorials-f9/intermediate-how-to-plan-a-depot-t43.htm</link>
			<dc:creator>Bleach</dc:creator>
			<description>Hello and welcome to this complete tutorial in how to make a depot.

I'm going to go through this completly so there's no chance you won't understand it.



Credits Go To Mackan



The planning:

Think that you need 3 squares per 'booth' and also think of the extra square for the wall.

Therefor you could plan the depot to be in the sizes of anything that's divided by 4. E.g

8 squares= 8/4= 2 'booths' that means that you could think 4*(the amount of 'booths' you want)



Hope you understand  ...</description>
			<category>Tutorials</category>
			<pubDate>Sun, 13 Apr 2008 13:07:53 GMT</pubDate>
			<comments>http://mappershell.darkbb.com/tutorials-f9/intermediate-how-to-plan-a-depot-t43.htm#119</comments>
			<guid>http://mappershell.darkbb.com/tutorials-f9/intermediate-how-to-plan-a-depot-t43.htm</guid>
		</item>
		<item>
			<title>[Basics+Intermediate+Advanced] Tutorial package, links to good tutorials!</title>
			<link>http://mappershell.darkbb.com/tutorials-f9/basicsintermediateadvanced-tutorial-package-links-to-good-tutorials-t106.htm</link>
			<dc:creator>Survivor</dc:creator>
			<description>Hi,

This is a tutorial package.

You can find all the good mapping tutorials here!

If you think one of these tutorials doesn't belong in this package, or you think one is missing, please tell it to me via a private mesage or in this thread!



Caves:

Milosovitch;

[Basics+Intermediate] Cavemapping.

http://mappershell.darkbb.com/tutorials-f9/basicsintermediate-cavemapping-t4.htm





Cities:

Heer Karel;

[Intermediate] How to make a good RPG city.

http://mappershell.darkbb.com/tutorials-f9/how-to-make-a-good-rpg-city-t129.htm



Mackan;

[Basics]  ...</description>
			<category>Tutorials</category>
			<pubDate>Sat, 26 Apr 2008 17:29:49 GMT</pubDate>
			<comments>http://mappershell.darkbb.com/tutorials-f9/basicsintermediateadvanced-tutorial-package-links-to-good-tutorials-t106.htm#550</comments>
			<guid>http://mappershell.darkbb.com/tutorials-f9/basicsintermediateadvanced-tutorial-package-links-to-good-tutorials-t106.htm</guid>
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